- Версия Unreal Engine
- 5.7
The Rewind Time System is a flexible framework designed for developers who want full control over time-rewind mechanics in Unreal Engine. It provides a toolbox of Blueprint components, interfaces and helper macros to let you implement custom rewind logic tailored to your project. Watch the demo video to see the system in action and discover amazing features !
This is not a plug-and-play asset.
Technical details
Feature :- Set of tools to help you implement rewind time logic
- Rewind Skeletal Meshes, Static Meshes, Geometry Collections, Niagara Systems, Projectiles, Cameras, Gameplay Tag, Delays, Timers, custom Variables or Structs and more
- Rewind all actors simultaneously or specific actors independently
- Seamless Niagara integration (via ready-to-use macros)
- Event-driven system with delegates for syncing gameplay, UI and AI
- Sub-frame interpolation for smooth rewinding even in slow motion
Content:
Number of Blueprint: 3
Number of Macro Library: 1
Number of Blueprint Interface: 3
Number of C++ Class: 3
Number of Subsystem: 1
Number of C++ Function Library: 1
Code Modules : RewindTimeSystemModule (Runtime)
Complete Demo Included:
Number of Level: 1
Number of Blueprint: 27
Number of Animation: 1
Number of Niagara Systems: 3
Number of Material: 4
Number of Texture: 5
Number of Static Mesh: 2
Number of GeometryCollection: 2
⚠ Demo Level shows how to rewind Behavior Tree AI and State Tree AI.
Therefore, the GameplayStateTree plugin is required for the Demo Level to work properly.
Network Replicated : No
Supported Target Build Platforms : Windows
Supported Development Platforms : Windows
Documentation : here




