Coin 5.7 5.6 Plugins ‌‌‍‍‎ MetaRoad Pro v2.0.7

MetaRoad Pro
Версия Unreal Engine
5.7

The UnrealDrive allows to interactively create:

  • Any types of road junctions, roundabouts, exits and entrances, etc.
  • Sidewalks and any types of special roads lanes: bicycle, bus, parking, tram, etc.
  • Generate road additional objects: street lights, vegetation(trees, bushes, grass), bridges etc.
  • Adjustable road markings for any road lane
  • Road metadata (attributes) - can be used for game mechanics, for examples: speed limits, vehicle movement priorities, triggers etc.
  • Decal generation - allows to apply the effects of rutting and asphalt wear, rutting from snow and dirt, etc.


Conceptually, the plugin solves two problems:

  • Creation of logical road networks (graphs). The road graphs can be used to create elements of game mechanics - traffic generation, laying out paths for game characters, etc. Also, in future releases it is planned to move the road graph functionality into a separate free or OpenSource plugin.
  • Procedural generation of 3D models based on the constructed road graphs.


The plugin provides flexible APIs (C++ and BluePrint), allowing to:

  • Customize the road network (for example, adding a new type of traffic lanes - tram),
  • Develop external algorithms for procedural generation (for example, generating bushes along the road).
  • Develop importers/exporters of road networks to/from any custom formats
  • Use the road graph to develop any gameplay logic.

Technical details​

Features:
  • Full procedural generation of High Definition road networks, intersections and junctions.
  • Accurate road network graph and user-defined metadata for each road network section.
  • The generated assets are Static and Spline Meshes. They can be used and distributed without the UnrealDrive plugin.
  • The built-in customization and presets mechanism allows to adapt the procedural generation to match the road features and conditions of any country in the world.
  • Flexible C++ API for more flexible customization and development of new features.
Code Modules:
  • UnrealDrive (Runtime)
  • UnrealDriveEditor (Editor)
Number of Blueprints: 2
Number of C++ Classes: 180
Network Replicated: No
Supported Development Platforms:
  • Windows: Yes
  • Linux: Yes (Not Tested)
Supported Target Build Platforms: Any Platfrom
Documentation: link
Example Project: link
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Lucifer
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