![SKModular Plugin [Blueprint]](https://cdn1.epicgames.com/ue/product/Screenshot/MergedMesh-1920x1080-0a737c657fd26da6df535a0fdd5bc4f6.png?resize=1&w=1920)
- Версия Unreal Engine
- 5.3
*** Update 1.0.4 - Convex collisions supported
Compatible with GoreSystem for 4.25+ projects (Doc. pag. 27-33)
This plugin manages modular skeletal meshes merging them into a single mesh. This will reduce drawcalls, increasing GPU performances. This system can also add and remove modular parts at runtime managing accurate collisions.
// Console enabled: stat gpu / stat scenerendering / show collision
DEMO
// The performance test will merge together different Skeletal Meshes, you'll see the difference between MasterPoseComponent and Skeletal Mesh Merge methods.
(You can see the list of skeletal meshes involved on the top left of the screen)
PERFORMANCE TEST
Technical Details
Features:
Code Modules:
Number of Blueprints: 6
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Android (4.25+)
Documentation: Link
Example Project: Included (Make sure "Show Engine Content" is enabled end look for "SKModular Content")
Important/Additional Notes: Convex collisions issue has been removed and now they should work as intended! (report any bug please)
Compatible with GoreSystem for 4.25+ projects (Doc. pag. 27-33)
This plugin manages modular skeletal meshes merging them into a single mesh. This will reduce drawcalls, increasing GPU performances. This system can also add and remove modular parts at runtime managing accurate collisions.
// Console enabled: stat gpu / stat scenerendering / show collision
DEMO
// The performance test will merge together different Skeletal Meshes, you'll see the difference between MasterPoseComponent and Skeletal Mesh Merge methods.
(You can see the list of skeletal meshes involved on the top left of the screen)
PERFORMANCE TEST
Features:
- Skeletal Mesh Modular Management System
- C++ BlueprintFunctionLibrary [SKModularFunctionLibrary]
- 2x C++ Actor Components [SKModular] and [SKModularGore] used to implement the modular manager to actors
- C++ Animation Instance class [AnimInstance_Detached]
- 2x Essential Blueprint Functions
- 23x Custom Blueprint Functions
- Full Blueprints Integration
- GPU Performance Improvements
- Demo template using the default UE4 mannequin and some different custom skeletal meshes.
- Editor hints and C++ code notes
- Documentation
- Source Code
Code Modules:
- "SKModularPlugin" (Runtime)
Number of Blueprints: 6
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Android (4.25+)
Documentation: Link
Example Project: Included (Make sure "Show Engine Content" is enabled end look for "SKModular Content")
Important/Additional Notes: Convex collisions issue has been removed and now they should work as intended! (report any bug please)