V.I.P 5.6 Materials Master Material for Mesh Texture Color Painting 5.6+

Master Material for Mesh Texture Color Painting
Версия Unreal Engine
5.6
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🌿 Features:

  • 🎨 4 customizable layers — add your own Base Color, Normal, and ORM (Occlusion/Roughness/Metalness) textures.
  • ⚙️ Per-layer parameters for:
    • Base Color override / Tint / Brightness / Contrast / Saturation
    • Roughness Brightness / Contrast
    • Metalness Brightness / Contrast
    • Normal Intensity
    • Layer Rotation
    • UV tiling & offset
    • Layer enable/disable toggles
  • 🧱 Non-destructive workflow — quickly adjust any layer without affecting others.
  • 🧭 Optimized shader structure suitable for Nanite and Lumen scenes.
  • 🧰 Clean parameter organization (Base Layer + 3 Layer Groups + Texture slot section).
  • 🧩 Includes an extra M_Simple_Master material with flexible parameters for quick, non-paint workflows.

📦 Included:

  • 2 Master Materials (M_Layered_TC_Master for Texture Color and additional M_Simple Master)
  • 2 ready-to-use Material Instances
  • Placeholder textures (BC, ORM, Normal)
  • 1 mesh used for demonstration only
  • Demo level

Technical details​

Number of Materials: 2
Number of Material Instances: 2
Number of Meshes: 1 (used for demonstration only)
Number of Textures: 3
Texture Resolutions:
  • 256x256
Number of Maps: 1
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Lucifer
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