- Версия Unreal Engine
- 5.6
4 customizable layers — add your own Base Color, Normal, and ORM (Occlusion/Roughness/Metalness) textures.
Per-layer parameters for:- Base Color override / Tint / Brightness / Contrast / Saturation
- Roughness Brightness / Contrast
- Metalness Brightness / Contrast
- Normal Intensity
- Layer Rotation
- UV tiling & offset
- Layer enable/disable toggles
Non-destructive workflow — quickly adjust any layer without affecting others.
Optimized shader structure suitable for Nanite and Lumen scenes.
Clean parameter organization (Base Layer + 3 Layer Groups + Texture slot section).
Includes an extra M_Simple_Master material with flexible parameters for quick, non-paint workflows.
- 2 Master Materials (M_Layered_TC_Master for Texture Color and additional M_Simple Master)
- 2 ready-to-use Material Instances
- Placeholder textures (BC, ORM, Normal)
- 1 mesh used for demonstration only
- Demo level
Technical details
Number of Materials: 2Number of Material Instances: 2
Number of Meshes: 1 (used for demonstration only)
Number of Textures: 3
Texture Resolutions:
- 256x256




