- Версия Unreal Engine
- 5.7
- You can read out a lot of hardware information. Some automatically as text or graph. For some hardware information like CPU/GPU utilization, Powershell is run in the background.
- Other programs can be started via Blueprints. For example, you can also run the ping command or start all possible .exe files.
- I took benchmark values for CPUs and GPUs from the Internet and converted them down to a scale from 0 to 100. Based on this score, you can automatically set graphics settings or calculate the hardware requirements.
- With this plugin you can open the Windows file dialog to choose a file or directory.
- There are various file functions.
Technical details
- Determine the hardware and its performance capability
- UI text and graph elements for FPS, FPS by Frametime, CPU and GPU Usage
- Launch other Programs
- Native file dialog to select files and directories
- CPU and GPU score to set graphics settings
- AES encryption and decryption
- Different directory and file blueprint nodes
- Primarily for Blueprint projects but include C++ Source for C++ Projects
- Documentation




