V.I.P 5.7 5.6 5.5 Forest Tools - Ultimate Scattering System v1.01

Forest Tools - Ultimate Scattering System
Версия Unreal Engine
5.7
Populating large environments in Unreal Engine is slow and repetitive.
Forest Tools gives you a fast, artist-driven way to create forests, ivy, and natural vegetation with full control and real-time feedback.

Built by an environment artist, for environment artists.


Why Forest Tools?

  • Precision Where It Matters: Use the PerfectCut system for Archviz-level accuracy—no more grass clipping through paths or stone slabs.
  • Cinematic Ivy & Lianas: Generate high-fidelity, physically inspired climbing growth directly in the editor.
  • Artist-First UI: Manage different scatters from a single, streamlined dashboard. No more hunting through the Outliner.
  • Built for Scale: Optimized for massive worlds. Thousands of instances, zero workflow lag.

Key Features

  • Scatter Anything, Anywhere: Static meshes, Decals, Splines, or Level Instances—scatter on any surface with full orientation control.
  • GPU Runtime Scattering: High-performance real-time scattering for dynamic environments.
  • Advanced Procedural Effects: Includes stepped rotation, height-based mesh swapping, edge-aware variations, and flow-aligned orientation.
  • Forest Groups: Procedurally cluster meshes to mimic natural growth patterns and organic diversity.
  • One-Click Presets: Save and reuse your favorite biomes to maintain consistency across entire projects.

Perfect For:

  • Game Developers: Create optimized, performant ecosystems for open-world titles.
  • Archviz Professionals: Achieve perfect edges and realistic scattering with zero manual cleanup.
  • Virtual Production & Cinematics: Rapidly iterate on lush, dense environments for high-end renders.


Technical details​

Number of Blueprints: 5
Number of C++ Classes: 8
Number of Meshes: 60
Number of Textures: 40
Number of PCG graphs: 35
Number of Material Functions: 2
Code Modules:
  • ForestTools (Runtime)
  • ForestToolsEditor (Editor)
Network Replicated: No
Supported Development Platforms: Windows (Win64)
Supported Target Build Platforms: Windows
Example Project: Not Included. (Demo levels are included directly inside the Plugin's Content folder).
Important/Additional Notes: Enable required plugins: PCG Biome Core, PCG Biome Sample, Procedural Content Generation Framework (PCG), PCG External Data Interop, PCG Geometry Script Interop, and ProceduralMeshComponent.
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Lucifer
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