- Версия Unreal Engine
- 5.7
Populating large environments in Unreal Engine is slow and repetitive.
Forest Tools gives you a fast, artist-driven way to create forests, ivy, and natural vegetation with full control and real-time feedback.
Built by an environment artist, for environment artists.
Number of C++ Classes: 8
Number of Meshes: 60
Number of Textures: 40
Number of PCG graphs: 35
Number of Material Functions: 2
Code Modules:
Supported Development Platforms: Windows (Win64)
Supported Target Build Platforms: Windows
Example Project: Not Included. (Demo levels are included directly inside the Plugin's Content folder).
Important/Additional Notes: Enable required plugins: PCG Biome Core, PCG Biome Sample, Procedural Content Generation Framework (PCG), PCG External Data Interop, PCG Geometry Script Interop, and ProceduralMeshComponent.
Forest Tools gives you a fast, artist-driven way to create forests, ivy, and natural vegetation with full control and real-time feedback.
Built by an environment artist, for environment artists.
Why Forest Tools?
- Precision Where It Matters: Use the PerfectCut system for Archviz-level accuracy—no more grass clipping through paths or stone slabs.
- Cinematic Ivy & Lianas: Generate high-fidelity, physically inspired climbing growth directly in the editor.
- Artist-First UI: Manage different scatters from a single, streamlined dashboard. No more hunting through the Outliner.
- Built for Scale: Optimized for massive worlds. Thousands of instances, zero workflow lag.
Key Features
- Scatter Anything, Anywhere: Static meshes, Decals, Splines, or Level Instances—scatter on any surface with full orientation control.
- GPU Runtime Scattering: High-performance real-time scattering for dynamic environments.
- Advanced Procedural Effects: Includes stepped rotation, height-based mesh swapping, edge-aware variations, and flow-aligned orientation.
- Forest Groups: Procedurally cluster meshes to mimic natural growth patterns and organic diversity.
- One-Click Presets: Save and reuse your favorite biomes to maintain consistency across entire projects.
Perfect For:
- Game Developers: Create optimized, performant ecosystems for open-world titles.
- Archviz Professionals: Achieve perfect edges and realistic scattering with zero manual cleanup.
- Virtual Production & Cinematics: Rapidly iterate on lush, dense environments for high-end renders.
Technical details
Number of Blueprints: 5Number of C++ Classes: 8
Number of Meshes: 60
Number of Textures: 40
Number of PCG graphs: 35
Number of Material Functions: 2
Code Modules:
- ForestTools (Runtime)
- ForestToolsEditor (Editor)
Supported Development Platforms: Windows (Win64)
Supported Target Build Platforms: Windows
Example Project: Not Included. (Demo levels are included directly inside the Plugin's Content folder).
Important/Additional Notes: Enable required plugins: PCG Biome Core, PCG Biome Sample, Procedural Content Generation Framework (PCG), PCG External Data Interop, PCG Geometry Script Interop, and ProceduralMeshComponent.




