- Версия Unreal Engine
- 5.5
Key Features
- High-Quality Hi-Poly Fans (Realtime Optimized)
- 4 high-quality fan meshes
- ~50K triangles per fan
- Multiple accessories and fan attributes (hats, glasses, foam fingers, flags, etc.)
- Advanced Crowd Behavior System
- 19 baked VAT animations
- 3 main behavior phases:
- Phase 0 – Calm sitting / waiting
- Phase 1 – Active seated cheering
- Phase 2 – Standing, clapping, celebrating
- Higher phases allow mixing additional animations for natural variation
- VAT Animation System
- Fully baked VAT animations for maximum performance
- VAT frames and textures are precomputed
- Flexible Crowd Density Control
- Crowd Density
- Individual probability settings for:
- Folding seats
- Flag bearers
- Fan accessories
- Team-colored fans
- Global & Local Control
- Global fan control via MPC_FanMasterSetting
- Override settings per Blueprint or per individual material instance
- Maximum Visual Variety
- Randomized clothing colors with manual customization option
- Team color customization with percentage control
- Individual fan accessories
- Seat & Stand Creation Tool
- Spline-based chair row placement
- Adjustable row count between bottom and top rows
- Configurable spacing between chairs
- Support for curved rows
- 2 seat mesh variants
- Custom meshes supported
- Photo Camera Flash System
- Random camera flashes for extra atmosphere
- Adjustable flash count (recommended low values to avoid visible patterns)
- Material Customization
- Global material settings
- Per-fan local material instances
- Clothing color distribution controlled via color curves
Technical details
Features:
Number of Blueprints: 1
Network Replicated: No
Supported Development Platforms: Window , Mac
Documentation Link:
Number of Static Meshes: 9 (4-fans, 3-chairs, 2-demo)
27 Textures (24 Vat textures)



