- Версия Unreal Engine
- 5.0
Technical details
UE5:I unprogrammed the audio components to Meta-Sound. This works correctly in the UE5.
The Meta Sounds plugin needs to be activated.
Conveyor Typ 1: (can turn)
Rigged and Animated. 3 LODs (Auto-generated).
LOD0: 21714 tris.
Sound: Play Chain Sound(On/Off), Rotation Sound (ON/Off), Adjustable Pitch and Volume).
Conveyor Typ 4: (can move sideways)
Rigged and Animated. 3 LODs (Auto-generated)
LOD0: 26840 tris.
Sound: Play Chain Sound(ON/Off), Moving Sound (Hydraulic On/Off)). Adjustable Pitch and Volume
Conveyor Typ 2: (Short)
Consisting of two Parts : Skeletal Mesh and Static Mesh
SM: LOD 0: 35936 tris, 3 LODs (Autogenerated).
SKM: 6628tris . 86 Bones, 2 LODs (Autogenerated).
Sound : Pitch and Volume.
Conveyor Typ 3: (Long)
Consisting of two Parts : Skeletal Mesh and Static Mesh
SM: LOD 0: 65172 tris, 3 LODs (Autiogenerated).
SKM:8868 tris, 166 Bones, 2 LODs (Autogenerated).
Sound: ON/Off, Pitch and Volume.
Blueprints: 9 (inkl. a Logic Demo BP and Demo Widget Blueprint)
Materials: 3 Master, 29 Instances. 93 Textures (1K, 2K and 4K).
Collision: Own greated. (simple but accurate).
1 Type of LightBarrier. LOD 0: 7272 tris.
1 Type of LightBarrier. LOD 0: 4148 tris.
SM WoodenPallet,
SM MetalCases,
SM Barrel
(all with exact CollisionMesh)
EntryDoor using for Incoming Parts on Conveyors.
Network Replicated: No.




