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Coin SKELOT - Instanced Skeletal Mesh Rendering [Coin] v3.0

Lucifer

Overlord
Команда форума
Administrator
Lucifer добавил(а) новый ресурс:

SKELOT - Instanced Skeletal Mesh Rendering - Instanced Skeletal Mesh Rendering Component.


Render hundreds of thousands of skeletal meshes without pain directly within Editor. no need for customized material, just adjust your SkeletalMesh's LODs, make an SkelotAnimCollection DataAsset and then use SkelotComponent. well optimized as light as InstancedStaticMeshComponent. very suitable for TopDown/RTS games.

Technical Details​

Features:
  • Anything is...

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Lucifer

Overlord
Команда форума
Administrator
Lucifer обновил(а) ресурс SKELOT - Instanced Skeletal Mesh Rendering новой записью:

Update to 5.3 v2

UPDATE V2 :

  • NEW: Modular Mesh. several USkeletalMeshe can be attached to one instance now (similar to Leader/Follower pose).
  • NEW: Dynamic transition. (transitions are generated and cached at runtime when needed, eats less VRAM )
  • NEW: Dynamic Pose (instances can switch to Dynamic Pose and be bound to a USkeletalMeshComponent, physics simulation and UAnimInstance is possible now)
  • UPDATE: No more Bone or Influence limit. uint16 bone index...

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