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Ninja Combat - Combat System built using the Gameplay Ability System, for Adventure and RPG games.
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Ninja Combat - Combat System built using the Gameplay Ability System, for Adventure and RPG games.
Highlights
- Multiple core GAS-related objects for Combat: Attribute Sets, Gameplay Effects, Gameplay Abilities and Tasks.
- Interface-driven approach to all components in the system. Extend or replace them as you need.
- Attacks are integrated with Motion Warping, which may provide that "combat stickiness" feel.
- Combos are driven using Unreal Engine's State Trees.
- A Replicated Actor Pool for Projectiles, Cast Actors, etc.
- Opportunity Attack framework, for...
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