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5.6 v2.3.3
v2.3.4
GMC_ReplicationCmp
GMC_OrganicMovementCmp
- Changed move history behaviour on the client-side when the queue is full. The oldest unacknowledged move will now be replaced with the newest move (instead of discarding the new one).,
- Fixed a problem with getting stuck on ledges in certain situations.,
- Added additional meta data flag StopAllMontages for montage simulation.,
- Improved collision handling for rotations with...
v2.3.5 General
GMC_ReplicationCmp
- Bindings that are present by default in the GMC_OrganicMovementCmp and GMC_GoldSrcMovementCmp classes are now fully configurable (see the DefaultBindings category in the movement component).,
- Fixed Take Recorder not being able to save recordings of GMC objects properly.,
- Added new combine mode AlwaysCombineOverwrite. This was the standard behaviour previously for...
v2.3.6 General
GMC_ReplicationCmp
- UE 5.7 version added.
- The aggregator and world time replicator now have the bIsSpatiallyLoaded flag disabled by default, and the bIsMainWorldOnly flag (UE 5.3+ only) enabled by default.
- Added improved callback functionality for client-side move validation. CL_IsAllowedToReplay was replaced with CL_OnClientValidated and CL_OnClientMoveInvalidated. Refer to the...
v2.3.7 General
GMC_GoldSrcMovementCmp
- Added new example GMCv2 PushDemo to the demo project.
GMC_MovementUtilityCmp
- Fixed a bug where edge friction would erroneously be applied in certain situations.
GMC_OrganicMovementCmp
- Sweep functions now consider the ReturnMaterialOnMove flag of the updated component.
- SmoothMesh is now disabled by default (was causing too much...