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C++ Laser Reflection System - C++ Laser Reflection System with customizability and compatibility with BP code.
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C++ Laser Reflection System - C++ Laser Reflection System with customizability and compatibility with BP code.
C++ Laser Reflection System
- You can set the maximum of reflected laser beams.
- You can customize color on each beam effect separately and some other parameters through Blueprint. All visual effects are stored in the Niagara system, where you can set more in-depth customization.
- With one simple tag (ignore or reflect) you can ignore, reflect or block an Actor with a laser. By default, all Actors are blocked. You can use the checkbox to reflect all Actors in a scene for testing...
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