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V.I.P 5.0 Envir Western Desert Town "KK Design" v1.8

1.8 (Unreal Engine 5+)
  • Meshes that can work with Nanite system are converted to Nanite meshes
  • Example map lighting tweaked to work better with Lumen lighting system
  • Blueprints are converted and tested to work well in UE5
  • Cascade particle systems are converted to Niagara systems
1.0
  • Initial version

1.1
  • Master rock material tweaks and minor bug fixing
  • Heat haze/shimmer post process effect created and added to main pp volume

1.2 (4.21 and up)
  • Rock material distance field blending is disabled by default now so distance field lighting works
  • Rock material optimizations
  • HSV clamping with color curves issue in 4.21 version is solved

1.3 (4.21 and up)
  • Environment controller now support better time handling like days, hours, minutes and seconds to specify the time more accurate

1.4 (4.21 and up)
  • Fixed safe rotation issue
  • Added openable variations for boxes, shelfs, writing desk, night stand, barrels and supply crates
  • Premade blueprints for openable objects
  • Added a coffin model
  • Environment controller active game time issue fixed

1.5 (4.21 and up)
  • Added cave and mine assets that can be used to create complex cave areas
  • Added cave materials with different options (PDO, POM, leaks, dirt etc..)
  • Added mining cart and mining rails with a spline blueprint system to automate cart placing
  • Added an example cave to example level
  • Landscape material texture/color tweaks
  • Landscape rock layer better blending
  • Environment Controller is not using active time by default anymore
  • Example map level blueprint now has sharper AA settings on event begin play.

1.6 (4.21 and up)
  • Added dynamite, gold and coal assets
  • Two new cave tunnel spline blueprints with start and end meshes
  • Added separate windows + frame meshes for those who need them
  • Added missing face for drawer lower box

1.7 (4.21 and up)
  • Added church building meshes and blueprint
  • Added church furniture like bench and church bell
  • Added wide terrace version options
  • Landscape material tweaks

1.7.2 (4.21 and up)
  • Better logic for checking if player is inside or outside using multi trace
  • Parent building blueprint construction script issue fixed
  • MI_Landscape "UseSandWind" is now disabled by default to prevent material compile issues that occurs in some cases
Из-за некоторых проблем у нас все еще остались не рабочие ссылки, так что всегда готовы исправить.
Сверху