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V.I.P 5.6 Plugins Procedural NPC Crowds V2 v2.0

5.6 v2.0
It adds the following:
Forward only pathfinding behavior tree task.
Find a random path point inside a radius behavior tree task.
Improved backup pathfinding in case the AI can't find a path point.
A new event-driven behavior tree task that allows you to send up to 32 interface events to your pawn/Ai character.
Procedural walking path point separation to allow their pathfinding to be more spread out and not a direct straight line.
The multiplayer content in the demo is now run locally on the client to allow the NPCs to spawn near the current player not just the host. You can change this if you want.
The AI will no longer get stuck if they only see one path point and nothing else.
Various Bug Fixes.
add 5.2
Сверху