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Coin 5.6 5.5 Plugins Update MeshBlend v1.3.1

1.3 - User experience, PCG and misc bug fixes - Update available in the Epic Launcher
  • Fixed issue with blend not going as large on smaller resolutions (This is the change posted earlier in this channel),
  • Fixed issue with offline renders using alpha masks not having correct transparency in output image,
  • Improved support for PCG/Runtime PCG (PCG Actors should now refresh automatically when generated/moved/etc),
  • To help the overall user experience I've added some warnings that pop up if something is incorrectly configured
    • Added warning when user click Refresh Actors and settings are incorrect or the BP_MeshBlend_Activator is missing from the level,
    • Added warning when user click Refresh Actors in editor and Realtime is turned off (The activator can't tick when realtime is off, leading to confusion),
    • Added warning when applying blend on Asset/Actor and the materials on the mesh are not configured correctly,
    ,

1.3.1 - Substrate Hotfix - Update available in the Epic Launcher
  • Fixed issue with Substrate not working on 5.5 and 5.7 (ue-main branch),
Substrate (aka Strata) has changes A LOT each UE version. Soo much so that every single version has slight differences in how it works.
:facepalm:
Note With 5.5 Substrate went from Experimental to Beta. They also refactored the codebase so it was called Substrate and not Strata internally. I mistakenly remembered it was called Strata before, but mixed when that change occurred.
v1.2
Сверху