1.3 - User experience, PCG and misc bug fixes - Update available in the Epic Launcher
- Fixed issue with blend not going as large on smaller resolutions (This is the change posted earlier in this channel),
- Fixed issue with offline renders using alpha masks not having correct transparency in output image,
- Improved support for PCG/Runtime PCG (PCG Actors should now refresh automatically when generated/moved/etc),
- To help the overall user experience I've added some warnings that pop up if something is incorrectly configured
- Added warning when user click Refresh Actors and settings are incorrect or the BP_MeshBlend_Activator is missing from the level,
- Added warning when user click Refresh Actors in editor and Realtime is turned off (The activator can't tick when realtime is off, leading to confusion),
- Added warning when applying blend on Asset/Actor and the materials on the mesh are not configured correctly,
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1.3.1 - Substrate Hotfix - Update available in the Epic Launcher
- Fixed issue with Substrate not working on 5.5 and 5.7 (ue-main branch),
Substrate (aka Strata) has changes
A LOT each UE version. Soo much so that every single version has slight differences in how it works.
Note With 5.5 Substrate went from Experimental to Beta. They also refactored the codebase so it was called Substrate and not Strata internally. I mistakenly remembered it was called Strata before, but mixed when that change occurred.