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SixDOF Movement - Леталка
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			SixDOF Movement - Леталка
Implemented as a movement component.
Can either directly transform the actor its attached to, or apply forces if the actor simulates physics.
Everything is contained in one class (USixDOFMovement) , doesn't use any external files.
Technical Details
Features:
-Works in both Blueprint and C++ projects
-Allows both physics-based and non-physical movement
-Speed and inertia adjustable for each axis
-Multiple acceleration models - linear...
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