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Coin Roguelike Deckbuilder Toolkit [Coin] v1.3

Lucifer

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Lucifer добавил(а) новый ресурс:

Roguelike Deckbuilder Toolkit - A complete and modular framework for creating single player deckbuilder/card battler CCGs



This asset contains all the components you need to create a full roguelike deckbuilder game. Inspired by classics in the genre, the toolkit provides a flexible and modular framework for creating complex and interactive game rules.

The asset is data driven and largely component based, letting you easily add new cards, minions and artifacts through data tables and defining their behavior through components. Game visuals are kept separate from game logic...

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Lucifer

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Lucifer обновил(а) ресурс Roguelike Deckbuilder Toolkit новой записью:

Update to v1.2

v1.2
- "Story encounters" on the Node Map, where you are presented with a story and get to choose different outcomes. Five sample encounters included, demonstrating a variety of implementations (such as card removal, card upgrades, on map damage etc.)
- Shop on the Node Map for buying cards.
- Currencies as artifacts (coins included by default), with custom artifact bar.
- Second "final" node map that is loaded after beating the spider boss
- Added Paper Flipbook puppet (and new enemy minion...

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Lucifer

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Lucifer обновил(а) ресурс Roguelike Deckbuilder Toolkit новой записью:

Update to 5.1 v1.2.2

A new Roguelike Deckbuilder update is live for UE5.1. Fixes a few bugs. Also includes a few tweaks and minor improvements:

v1.2.2 (live 22.01.23)
* FIXED: Playing in standalone crashes the game when opening node map (does not affect PIE or packaged projects).
* FIXED: Sword puppet had collision profile set to Overlap instead of Pawn, causing card targeting not to work with it.
* FIXED: Clicking on a card to drag it with no mana permanently disables the end turn button (until you click...

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Lucifer

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Lucifer обновил(а) ресурс Roguelike Deckbuilder Toolkit новой записью:

Update to 5.3 v1.3

v1.3 (live 13.09.23)

  • Split the Puppet UI into a top and bottom section. This allows their position to stay constant relative to the Puppet if you move the camera.
  • New card status that auto plays a card on draw and then draws a new card.
  • Removed blank gameplay tag variables and Game Instance being passed as payloads in Events as such dummy variables are no longer needed in...

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