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Coin Envir Post Apocalyptic City [Coin] v2.0.1 hotfix

Environments

Lucifer

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Lucifer добавил(а) новый ресурс:

Post Apocalyptic City - Брошеный город


Pack comes with over 50 blueprints that help to speed up the level creation process and keep performance optimized. Building system that generates different type building exteriors with over 100+ variables to change for windows, sidewalks, dimensions, colors, etc. Spline blueprints with various systems that helps to create highways, traffic dividers etc. Scattering systems that handle everything from debris scale to far away cities.



A library with over...

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Lucifer

Overlord
Команда форума
Administrator
Lucifer обновил(а) ресурс Post Apocalyptic City новой записью:

update to 4.26 v1.1

  • Post Apocalyptic District buildings added and converted to use the building system
  • Building system overhaul & optimization
  • Building multi floor interior support with modular/dynamic pillars/stairs
  • Furniture placement system
  • Stairs system with dynamic control for width and height
  • AP1 building interior added
  • SKY1 building interior added
  • SKY2 building interior added
  • CYL1 building interior added
  • LT1 building interior added
  • BP_P_Spline optimizations...

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Lucifer

Overlord
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Administrator
Lucifer обновил(а) ресурс Post Apocalyptic City новой записью:

Update to UE 5.0 v1.4

1.4 (Unreal Engine 5+)
  • Meshes that can work with Nanite system is converted to Nanite meshes
  • Example map lighting tweaked to work better with Lumen lighting system
  • Example map contains now more abandoned cars/other tweaks
  • Procedural blueprints are now using correct UE5 "Add instance" nodes
  • Environment controller values are balanced better
  • Building system now contains a "Lumen" variable to toggle better interior lighting
  • Building system handles static mesh option...

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Lucifer

Overlord
Команда форума
Administrator
Lucifer обновил(а) ресурс Post Apocalyptic City новой записью:

Update to 5.1 v2

-Added new example player (based on UE5 mannequin) + Enhanced Inputs
-Added rock cliffs + new advanced rock master material
-Added packed level actors (buildings, rocks, props)
-Added pipe generator blueprint
-Added pillar generator blueprint
-Added ventilation shaft assets
-Added more detailed ground assets
-Added more detailed prop and debris assets
-Added more house furniture assets
-Added a drone pawn

-Example map is now using World Partition
-Example map lighting re-iterated
-Example...

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