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NPC Eyes Sight System - Зрение на с++ и многопотоке
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NPC Eyes Sight System - Зрение на с++ и многопотоке
Update 1.2:
+ Client-side calculations are now disabled by default. This can be enabled in the BP_NPCEyesSightComponent.
Update 1.1.0 - Now you can also use static meshes in regular actors. For example, doors or windows.
Update 1.0.2 - check documentation.
This system uses points on the actor's skeletal mesh to pinpoint the actor. For example, the entire character can be behind a wall but part of his hand will look out from around...
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