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Animation Retarget Toolkit - Ретаргет
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Animation Retarget Toolkit - Ретаргет
I found these problems with retargeting animation,
- the rig asset in UE is not changeable, you can just use a humanoid structure, to retarget all other kinds of the skeleton structure,
- there is no ghost pose option, you always have to open two skeleton side by side and guess where the other bones should be
- assigning of the bones in the rig config should be performed on both source and target skeleton
- the retargeting process is too...
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