
- Версия Unreal Engine
- 4.20
Three unique zombie skins, ten shirts (incl. topless), seven shorts (incl. underwear) and six possible beanie variations (including without beanie), all with four unique gore masks each, equates to 12 x 40 x 28 x 24 = 322,560 total zombie variations!
Technical Details
Disclaimer: Due to a known engine bug , subsurface profiles don't appear correctly with dynamic lighting. This is fixed by disabling exposure in the post-processing or by changing your skylight to stationary. I have provided master materials that do not rely on the subsurface profile. This will be resolved in a later engine release.
Checkout the documentation if you are interested in further optimizing this zombie in your project.
Features:
- 1 Showcase Map
- 1 Realistic Skin Material with Detail Mapped Pores
- 1 Fabric Material
- 2 Basic Skin/Decal Material
- 1 LOD Material
- 2 Zombie Characters (13k to 400) (2 heads, 1 body)
- 16 Dismembered Zombie Gibs
- 9 Zombie Limbs for Dismemberment
- 1 Static Mesh Beanie for Zombie Head Socket (1.8k to 60)
- 1 Polo Shirt (8.3k to 400)
- 1 Singlet (5.4k to 80)
- 1 Denim Shorts (3.8k to 120)
- 5 Zombie Material Variations with 4 Gore Masks to Control Dismemberment and Body Gore
- 5 Beanie variants with 1 Gore Mask
- 5 Polo shirt variants with 1 Gore Mask
- 6 Denim short variants with 1 Gore Mask
- 5 Singlet variants with 1 Gore Mask
- 1 Blood Decal
- 1 Animation BP
- 1 AI BP
- 2 Dressup BP(Allows you to switch between outfits quickly)
- 1 Gib BP
- 1 Dismemberment BP
- 5 Master Pose Blueprints
Animated: Yes
Characters: 2
Materials and Instances: 5 Master, 46 instances, 2 functions
Textures: 102 textures, 8 masks
Resolutions: 4k Textures, 2k Masks, 2k Decal