- Версия Unreal Engine
- 5.3
Technical Details
- ClipMap's based terrain technology. View
- Create infinitely large and tiny flat/spherical worlds.
- Smart terrain level of detail to achieve maximum performances.
- Instanced, multithreaded procedural foliage generation through temperature, humidity, height, noise and slope parameters.
- Noise-based biome system customizable C++
- Import HeightMaps 8/16bits : View + View
- Surface Collision : View
- NavMesh : View
- WaterPlugin : View
- Simple Layer Materials procedural for surface.
- Realistic Gravity for planet. (Experimental)
- Realistic Ligthing for planet.
Code Modules:
- WorldScapeCore - Runtime
- WorldScapeEditor - Editor
- WorldScapeFactory - Editor
Network Replicated: Yes (for DedicatedServer & ListenServer)