
- Версия Unreal Engine
- 5.4
Technical Details
Features:- Easy to learn: only a few concepts, actions, considerations and targets
- Easy programming interface: Just inherit from Action and Consideration to create new actions and considerations either in BP or C++
- A Visual designer and Debug Window which allows you to set action/consideration parameters at design time and inspect them at runtime to see why an agent behaves the way it does
- UE Integration: Visual logger, gameplay debugger and other UE features are either integrated or easily can be used with WF
- High Performance
- Action based targeting: Actions which need targets evaluate their score once per target and the best target is selected.
Code Modules:
- WiseFeline -> Runtime
- WiseFelineEditor -> Editor
Network Replicated: Doesn't make sense to replicate much of the AI in multiplayer games, the AI only gets executed on the server