
- Версия Unreal Engine
- 5.1
"The Source" Environment
A high quality environment, all the assets, rocks and vegetation were highly optimized. The project uses a fully dynamic lighting with excellent performance. Also the shaders are very flexible to be easily modified in real time. This project can be adapted to different game concepts. And can be easily modified to get other moods and atmospheres
Features:
- Fully dynamic lighting
- Auto landscape material
- 9 Paintable landscape layers
- Water mask based on height
- High quality and realistic models and textures
- Low poly and fully optimized assets
- Highly customizable materials
- Realistic landscape PBR textures
- Slope/paintable moss/snow material
- Moss/Snow/Ice material functions
- Paintable roughness on rocks
- Water/Frozen-Water shader
- Energy ball (flame) shader
- LODs + billboards
- 2 example maps (The Source)(The Source Winter)
- Overview map
- Tessellation (distance based)
- Ready to be integrated with your game or movie
Technical Details
Number of Unique Meshes: 83
- 360° Hero Rocks (2)
- 360° Boulders (3)
- Small Rocks (6)
- Rubble Pile (1)
- Trees (8)
- Logs (2)
- Roots (3)
- Ferns Var. (12)
- Grass & Bushes (12)
- Plants Var. (11)
- Dead Leaves & Twigs (20)
- Majestic Totem (1)
- Particle System (1)
- Landscape (1)
Collision: Yes (automatically generated)
Vertex Count:
- Rocks (103 ~ 5,589)
- Foliage (19 ~ 603)
- Trees (969 ~ 6,408)
- Totem (5,772)
LODs: 1~3 Yes
Number of Materials and Material Instances: 68
- Master Materials (12)
- Material Instances (34)
- Material Functions (22)
Number of Textures: 103
Texture Resolutions:
- 128*128 (4)
- 256*256 (2)
- 1024*1024 (4)
- 2048*2048 (38)
- 4096*4096 {55)