- Версия Unreal Engine
- 5.2
TirelessPanda's WeatherWizard contains a blueprint component to couple with a "weather representing" particle system. Suitable for gameplay, cinematic and other visualizations. Fast implementation with any character, empty or camera containing actor.
It spawns particles based on quantity over time (defined by curves and is loopable).
This allows for different weather patterns; cross-, start-, endfade, endlessness or combinations like hail and rain together. Random weather start included, based on user selection.
Comes with a SoundClass, for automatic "weather ambient volume" adjustment, based on quantity or length.
Works with Audio Volume's "Ambient Zone" Settings (Low Pass Filter to influence rain sound inside a building, car etc)
Example Particles Rain, Hail & Snow blend with background colors, absorb light, collide with generated Distance Fields and include some minor settings like, opacity, near camera fading etc.
Technical Details
Features:- Blueprint Component
- User based Weather starting randomization
- Curves allowing crossfading weather patterns for minutes, hours or endless
- Sound Class with auto volume adjustment
- Example Ambient Sound included
- Works with Audio Volumes Lowpass Filter (adjust ambient sound when inside building etc)
- Very easy to implement own Particle System
- Example Particles included (Rain, Hail & Snow)
- Particles collide with Scene (all), absorb light (all) & blend background color (snow).
- Settings included like opacity, near camera fade etc
Number of Blueprints: 1 Component, 1 Actor, 1 Character, 1 Gamemode and 1 Struct
Other Content: 1 Particle System, 3 Materials, 1 MPC, 4 Textures, 13 Curves, 1 SoundClass, 1 SoundWave/Cue,
Demo Map Assets about 10 mesh with textures/materials from Epics SoulCave
Input: Keyboard, Mouse
Network Replicated: No