
- Версия Unreal Engine
- 5.3
List of features
- Fully integrated with UE4 water
- Automatically sources the collision from your actor, minimal setup required
- Dynamically modify buoyancy settings
- Custom UI for per-component water simulation settings
- Written in C++ for optimal performance
- Fully parallelized for even better performance (both using UE4 water and Oceanology)
[Update 1.3.0]
- Added support for the popular ocean plugin Oceanology!
[Update 1.2.0]
- Massive performance improvements
- Chaos Physics support (Requires project to build from C++ using 4.26Chaos)
- Extended platform support.
[Update 1.1.0]
- New Water Physics Collision Component
- Introduced plugin trial version
- General bug fixes
Technical Details
Network Replicated: Works with Unreal's built-in physics replication. Replication of water surface will have to be done by the user.Tested Platforms: Windows (But should work for any platform)
Supported Development Platforms: Windows, MacOS, and Linux
Supported Target Build Platforms: Any Platform (If you are interested in building for a platform not listed with official support please contact me)
Links:
Documentation
Written Tutorial
Video Tutorial
Example Project
Trial Version Restrictions include: Pop-up warning when launching the editor. Unable to use in non-editor builds. Source not included.