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Coin 5.3 Plugins ‌‌‍‍‎ Water Physics v1.4.0

Water Physics
Версия Unreal Engine
5.3


List of features
  • Fully integrated with UE4 water
  • Automatically sources the collision from your actor, minimal setup required
  • Dynamically modify buoyancy settings
  • Custom UI for per-component water simulation settings
  • Written in C++ for optimal performance
  • Fully parallelized for even better performance (both using UE4 water and Oceanology)

[Update 1.3.0]
  • Added support for the popular ocean plugin Oceanology!

[Update 1.2.0]

[Update 1.1.0]
  • New Water Physics Collision Component
  • Introduced plugin trial version
  • General bug fixes

Technical Details​

Network Replicated: Works with Unreal's built-in physics replication. Replication of water surface will have to be done by the user.
Tested Platforms: Windows (But should work for any platform)
Supported Development Platforms: Windows, MacOS, and Linux
Supported Target Build Platforms: Any Platform (If you are interested in building for a platform not listed with official support please contact me)

Links:
Documentation
Written Tutorial
Video Tutorial
Example Project
Trial Version Restrictions include: Pop-up warning when launching the editor. Unable to use in non-editor builds. Source not included.
Автор
Lucifer
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2
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598
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Последние обновления

  1. Update to 5.3 v1.4.0

    Update to 5.3 v1.4.0
  2. Update to 5.1 v1.3.14

    Update to 5.1 v1.3.14
  3. Update to v1.3.13

    Update to v1.3.13
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