
- Версия Unreal Engine
- 4.27
Volumetric Space Nebula Procedural Generator designed for next-gen space games. It uses a volumetric shader to render realistic scenes in real-time. Procedural blueprint allows you to create the complex space nebulae in an instant. All you need to do is manipulate the parameters of generation.
Attention! Volumetric rendering is computationally intensive! It requires the modern GPU for a stable framerate.
Tested on RTX 3060 (High quality, 1920x1080 resolution)
Average FPS: 60-80
Average FPS with DLSS: 120-160
Update 1.0.1 (January 15, 2022):
- Fixed shader errors when ray tracing enabled
Technical Details
Features:- Easy to use
- Customizable parameters of generation
- Volumetric rendering technology
- Compatible with Unreal Engine 5
- 15 example nebulae are included
- 4 quality levels for desired balance between quality and performance
- 4 starfield skyboxes are included
Number of Unique Materials and Material Instances: 8 Materials and 4 Material Instances
Number of Textures: 64
Texture Resolutions:
- 28 Volume Textures (256 x 256 x 256)
- 28 Textures (4096 x 4096)
- 1 Volume Texture (64 x 64 x 64)
- 1 Texture (512 x 512)
- 1 Volume Texture (16 x 16 x 16)
- 1 Texture (64 x 64)
- 4 Texture Cube (8192 x 4096)