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V.I.P 4.26 BP Visual Novel Framework - Full System 4.26

Visual Novel Framework - Full System

These Blueprints have already been used for published games and result from the efforts of Woodsy Studio, which has been building visual novels in UE4 for approximately 2 years. This system is designed to handle large-scale scripts with branching, choices, level changes, and more.

I know what it's like to write a script as a simple document and then go through the painful process of converting it to code. This framework vastly simplifies that process. You just have to convert your script into a spreadsheet, then upload it as a datatable. After that, you can take full advantage of the VN Framework to add animated characters, cinematic camera angles, and more to your scenes!

Technical Details​

Features:
  • Flexible scene system using datatables
  • Includes instructions of how to convert your external scripts into usable .csv files
  • Ability to branch scenes based on conditions
  • Voice acting can easily be inserted into scenes as Sound Cues
  • Characters can spawn in 3D space OR display in a UMG widget
  • Complex, flexible choice system
  • Automatically tracks and saves player choices
  • Stats can be tracked relative to choices made
  • Supports cycling choices so player can see more than one option
  • Supports nested choices (a choice within a choice!)
  • Characters can contain several layers for dynamic use (hair, mouth, clothes, etc.)
  • Change character costumes and hair as story progresses
  • Saving and Loading system
  • Animated blinking and mouth movement (even in UMG widgets!)
  • Auto Mode
  • Supports skipping or rolling back through text
  • Allows you to easily add dynamic camera angles to your scenes, such as character closeups
  • Includes a basic menu system with gamepad functionality
  • Options for text speed, text size, and audio levels
  • Change levels and sublevels between scenes
  • Full Gallery system to display CG illustrations and unlock them as player progresses
  • Persistent data that can be used for CGs and more

Blueprints: 64
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
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Lucifer
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