
- Версия Unreal Engine
- 4.26
10.000 Animated Mannequins:
2.500 Agents with different animation states:
This Plugin enables the user to bake a skeletal mesh's animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.
Video showing full process:
Video showing full process (Pre-4.24 versions):
Technical Details
Features:
This Plugin enables the user to bake a skeletal mesh's animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.
Video showing full process:
Features:
- Bake multiple skeletal mesh animations into the same texture.
- Create Static Mesh asset from a Skeletal Mesh, with additional special UV set for accessing animation data from the same texture from every LOD of the mesh.
- VertexAnimToolset - Developer.
- VertexAnimToolsetEditor - Editor.