
- Версия Unreal Engine
- 5.3
The Vehicle AI Plugin is a simple, effective way to get AI controlled vehicles into your game. The plugin uses a customized version of the PathFollowingComponent to control the steering, throttle and brakes of your vehicle. The vehicle uses the Navigation Mesh, which makes it super fast to integrate to your own project. No messing around with custom way points, simply use the normal AI Move To and it will find its way there! Implement the included interface to be able to use it on special vehicles, such as Tanks or N-Wheeled vehicles, or use it to customize the steering, throttle or braking, to get even better results. The plugin also includes other useful features that make it perfect to use for any type of Vehicle AI you wish to implement. See the preview video to see some of those features in action.
Please check the documentation for the change log as well as a log of known issues (if there are any). These are usually fixed in future updates, and will include workarounds if possible too.
Technical Details
Features:
- NavMesh based path following
- Quick and easy integration
- Automatic throttle and braking based on a desired speed
- Automatic and manual reversing ability
- Detour Crowd Avoidance compatible
- Stuck detection and resolution gets AI moving again after becoming stuck
- Change settings and behaviour at runtime using Blueprint exposed functions
- Implementable interface – Use with any custom vehicles (non-PhysX and N-Wheeled Vehicles too!)
- Comprehensive documentation included
Code Modules: Runtime: VehicleAIPlugin
Number of Blueprints: 0
Number of C++ Classes: 9
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Link
Example Project: Link (4.22-4.24) Link (4.25+)
Important/Additional Notes:
- Plugin requires PhysX vehicles plugin enabled
- Works on wheeled custom vehicles that accept steering, throttle and braking inputs
- Example content shown in video (Driveable Vehicle Pack) is not included