
- Версия Unreal Engine
- 4.26
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Collision: Yes, simple automatically generated
Vertex Count: https://www.notion.so/dekogon/Background-City-Buildings-b184b9f7f969445b8c2f23d35efb752c (See documentation for individual polycounts)
LODs: Separated additional LOD meshes
Number of Meshes: 51
Number of Materials and Material Instances: 44
Number of Textures: 85
Technical Details
Features:- 13 optimized building meshes for midground building assets and far background building LODs for each
- Master material setup that control the majority all assets
- Day and Night time settings and material instances
- Includes modular parts to make your own heights and variations of all buildings
- Additional controls for roughness, albedo, normals and more
- Channel packed Roughness | Metalness | Ambient Occlusion
- Optimized for games!
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully detailed models from all sides
- Includes test dynamic lighting scene
- 2048 [77]
- 1024 [2]
- 512 [1]
- 256 [1]
- 128 [4]
Collision: Yes, simple automatically generated
Vertex Count: https://www.notion.so/dekogon/Background-City-Buildings-b184b9f7f969445b8c2f23d35efb752c (See documentation for individual polycounts)
LODs: Separated additional LOD meshes
Number of Meshes: 51
Number of Materials and Material Instances: 44
Number of Textures: 85