
Anim Graph Template: linked modular anim graph templates allow you to choose one of four locomotion types per PDA_AnimLocomotionSet:
- Idle > Cycles
- Idle > Cycle > Stop
- Idle > Cycle > Start > Stop
- Motion Matching
choose seqences or blendspace for cycle animations.

Animation Asset Storage: Store all animations in a dedicated Data Asset class for organized asset management.

Actor Components for Easy Management: Easily manage
movement,
possession, and control of Pawns with specialized actor components.

Swimming System: Set up swimming mechanics with buoyancy and autodive on waves. for any type of creature. (contact me to choose right anim set for your game)

Simple Movement Settings: Configure new movement settings, control parameters such as walk speed, acceleration, deceleration, walk max step height, and max walkable angle....

️ Realistic Pawn Interactions: Implement a
push pawn reaction system to enable realistic interactions between pawns, enhancing game immersion.

Gameplay Tags: Effortlessly select animations and movement settings using gameplay tags with the Locomotion Tag Manager component.

Overlay Pose and Montage System: Create new stance poses by overriding a base locomotion set, enhancing customization possibilities. This feature is compatible only with UE4 and UE5 skeletons, youl need to custumize this per skeleton.

Debugging Made Easy: 3d visual debug. Use specialized components to facilitate possessing pawns for debugging locomotion animations.
Get Started Today! Transform your game's locomotion system with the Universal Locomotion System.
**Compatibility:**

**No Skeleton Binding:** main anim graph templates doesn't require skeleton binding,