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Coin 5.5 BP ‌‌‍‍‎ Universal Locomotion v2

Universal Locomotion
Версия Unreal Engine
5.5

🎮 Anim Graph Template: linked modular anim graph templates allow you to choose one of four locomotion types per PDA_AnimLocomotionSet:
  1. Idle > Cycles
  2. Idle > Cycle > Stop
  3. Idle > Cycle > Start > Stop
  4. Motion Matching
choose seqences or blendspace for cycle animations.

📦 Animation Asset Storage: Store all animations in a dedicated Data Asset class for organized asset management.

🤖 Actor Components for Easy Management: Easily manage movement, possession, and control of Pawns with specialized actor components.

🤿 Swimming System: Set up swimming mechanics with buoyancy and autodive on waves. for any type of creature. (contact me to choose right anim set for your game)

🛠️ Simple Movement Settings: Configure new movement settings, control parameters such as walk speed, acceleration, deceleration, walk max step height, and max walkable angle....

🏋️ Realistic Pawn Interactions: Implement a push pawn reaction system to enable realistic interactions between pawns, enhancing game immersion.

🏷️ Gameplay Tags: Effortlessly select animations and movement settings using gameplay tags with the Locomotion Tag Manager component.

🎭 Overlay Pose and Montage System: Create new stance poses by overriding a base locomotion set, enhancing customization possibilities. This feature is compatible only with UE4 and UE5 skeletons, youl need to custumize this per skeleton.

🎮 Debugging Made Easy: 3d visual debug. Use specialized components to facilitate possessing pawns for debugging locomotion animations.

Get Started Today! Transform your game's locomotion system with the Universal Locomotion System.

**Compatibility:**

🔗 **No Skeleton Binding:** main anim graph templates doesn't require skeleton binding,
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