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Coin 5.4 BP ‌‌‍‍‎ Update Ultra Volumetrics v3.7

3.7 - Paint mode fix, Fog Scattering improvements & other fixes Note: You should be able to safely override the current Ultra Volumetrics folder with this update if you are already on version 3.5.
  • Added a fix when using Paint Mode in projects with custom game modes
  • Improvements & optimizations to the fog scattering function
  • Added interaction area size parameter on the Interaction Controller
  • Improved self shadowing
  • Added several fixes for mobile platform compatibility
  • Fixed self shadowing not working correctly when using Invert Edge Falloff parameter
  • Fixed a bug where fog quality setting had no impact and was always set to Low
  • Added Changelog as a widget when clicking on the version number in Editor Tools
  • Reduced shader instructions for various fog materials
  • Added a fog quality setting to BP_UltraVolumetricsPathTraced
3.6 - Small fixes & changes Note: You should be able to safely override the current Ultra Volumetrics folder with this update if you are already on version 3.5.
  • Implemented World Partition fix for Paint Mode & BP_InteractionController
  • Added Emissive parameter to path tracing volume (strength is set with the Alpha of the color)
  • Increased path tracing volume resolution for better path traced fog quality
  • Fixed a bug with Interaction collision handling
  • Fixed a bug in the Debug Extents function
3.5 p - Path tracing support for Unreal Engine 5.4+ Added the first iteration of an Ultra Volumetrics actor with path tracing support. Please reach out if you find any bugs or otherwise noteworthy things. Chapter added to the documentation in regards to path tracing: https://drive.google.com/file/d/1gP7bnD6Z_rjfTEpJe5PChoeeY5g-eCIE/view?usp=sharing
  • New actor for Unreal Engine 5.4+ BP_UltraVolumetricsPathTraced which can be found in /Blueprints/Extra/
  • Unreal Engine 5.5 compatibility added
v3.5 fix
3.5 - Spline scaling, panning interaction, fog scattering & much more IMPORTANT: Before updating and overwriting the current Ultra Volumetrics folder in your projects, it's recommended to do a backup of your project first and/or rename the current folder so that the update won't overwrite it.
  • Added a debug view to Paint mode (B)
  • Added spline scaling at spline points
  • Added Invert Shape Falloff parameter
  • Added a slice function for a clean cut off
  • Fixed inconsistent Paint mode brush exposure
  • Changed default interaction trail size to 125 (from 75)
  • Added cull distances for all volumes in accordance with the Far Fade Distance
  • Changed the appearance of debug volumes for better clarity
  • Added Opacity & Persistence parameters to trail component
  • Improvements to the interaction system
  • Added a performance mode to the interaction system
  • Added 3 new presets
  • Trails and interaction effects can now be affected by panning speed & rotation speed
  • Added offset capability to trail component
  • Added a panning blocker volume blueprint actor
  • Material performance optimizations
  • Reworked various 'expose on spawn' variables
  • Adjusted Fog Quality default values for better performance
  • New character (Ultrabot)
  • Added a parameter for correct panning speed changes in Sequencer
  • Reduced asset package size & optimized assets
  • Added a channel mixer parameter for more customizable noise results
  • Improved distortion texture
  • Added Overlap Event functionality
  • Added a fog scattering function
  • New icons & icon controls in editor tools
  • Editor Tools editor utility always enables volumetric fog even at medium and low shadow quality
  • Modified Overview level
3.2 - UE 5.4 fixes & small adjustments
  • Added blueprint icons
  • BP_EditorTools fixes for UE 5.4
  • Paint mode fix for UE 5.4
  • Small adjustments to noise2 & noise3 pattern functions for better visual results
  • Exposed interaction trail visibility parameters in Interaction Controller
  • Note: Splines in blueprint construction scripts are broken in UE 5.4, Epic is working on a fix
3.0 - Interactivity, Paint mode & more
  • New overview map
  • Player and object interactivity (uses the BP_InteractionController blueprint)
  • Paint mode - Paint fog and flow map directions
  • BP_UltraVolumetrics & BP_UltraVolumetrics-Spline are now children of the same parent class
  • Splines now have built-in animations
  • Two new experimental fog volumes; Ground fog & Fog stamps
  • New Editor Tools editor utility widget
  • New preset system that uses data assets for much easier adding of custom presets
  • New Noise function that uses a volumetric texture (much faster compile times)
  • 3 different noise patterns (at no extra cost)
  • Local space coordinates
  • Self shadow contrast
  • New self shadow function from directional light
  • God rays
  • Distortion
  • Debug functions for fog actors
  • Updated quality trigger
  • New icons to be able to better distinguish different actors
  • New UltraMannequin functionality to show off the new features
Сверху