
- Версия Unreal Engine
- 4.27
WHAT IS USCS:
HOW IT WORKS:
THE PRICE:
UPDATE 1.3 (April 13, 2022):
- New immersive "Fade In" cutomisable Component added for a better game opening experience
- System Optimisation for a perfect stability of the camera at extrem angle use conditions
- Little Nightmare camera control system: Control camera rotation along spline with a Gamepad Right Thumbstick
- USCS new option: Spawn a Character out of a ZoneInfluencer
- New tutorial map: Set USCS with a Character outside of a ZoneInfluencer
- Fast Install PDF doc. 1.5: Chapter 9: Set a Character out of a ZoneInfluencer
- New system "Utimate Camera switcher": Install as many Static cameras as you want in your Level and switch between them during game play, or with any USCS spline camera and one of your Level static cameras, and all of that with or without smooth time transition... Every cameras systems transition/combination path are possible in one click
- Map: "Tutorial02-SurveillanceCam" now includes an example of this new interactive Static Camera system.
- Fast Install PDF doc 1.6: New (Chapter 9: Use a Static Camera).
- Ultimate Camera switcher: Tracking Player options.
- Ultimate Camera switcher: Control Camera Rotation, using controller Thumbstick.
- Resident Evil Camera system.
- Crash Bandicoot Camera System (Camera tracks and follows Player along a defined path).
- New PDF doc 1.7: More simple, more pictures and less text.
- Switch between Spline Cameras, Static Camera, and 3rdPerson camera automatically by TriggerBox (nothing to set, all is automatic).
- New video "fast tutorial" to teach how to set EXTREMELY EASILY / QUICKLY the 3 different USCS systems with Zero options activated.
- Auto Select Player Pawn or Player Character (finished June 27, 2022). (Asked by customer)
- Zero lag improvement + New Lag options (finished November 2, 2022). (Asked by customer)
Next Update (1.9), work in progress:
- Metroid Dread Camera system + Fade in between camera system (almost finished) (Asked by customer)
- Fade Player by distance to the camera (Asked by customer)
- FadeIn when Player respawn improved (finished November 8, 2022). (asked by customer)
- Improve Camera Transition From "Spline Camera to Spline Camera" when game start with a Spline Camera
- Choice Cinecam/Camera on the fly
- All System fully Replicated (Asked by customer)
- Fade out camera new parameters when dying (Asked by customer)
- Camera or Cinecam choice and transition (Asked by customer)
- Switch to Cinematic Camera during game automatically, or in one click.
- Movable Camera Cinematic system (player can influence the orientation of the movie cameras during cinematic.
- Alan Wake switch to Cinematic System.
- Camera shake options.
- Ultimate Camera switcher: New option that allows you to set it to watch/don't watch in the direction of anything moving you want in your scene (character/moving pawn/moving mesh), with or without customisable lag rotation.
- Ultimate Camera switcher: New cut scene option (cinematic) allow the static camera to pause the character controller the time the camera go to watch something else and come back to its play game state. Also add a button to bypass any cinematic scene.
- Custom controller that allows player to get an adaptative control when switching between USCS camera, level static Cameras, and 3rd person camera.
- Custom controller that allows player to get an adaptative control when switching between USCS camera and USCS attached to 3rd person camera control.
- New tutorial map + PDF to explain how to set a switcher between USCS Camera and ThridPersonCamera.
- Fade out component, fully configurable, with activation choice (by death, by trigger, by camera...)
- Compatibility with an advanced camera rendering from the marketplace (ask me if you want more compatibilities ==> studiocloe1@gmail.com).
- Add a "cut scene" (cinematic) button to transform USCS camera in a cinematic camera in only one click, and have the possibility to switch back to the game USCS camera in one click (or one Bool to set it in other of your game BP.
- Crash Bandicoot Custom Controller system.
- Resident Evil Custom Controller system.
- Give the possibility to spawn first the camera system, then later a character.
You want more options on USCS system? Simply email me, if it is possible, I will add it in the next update ==> studiocloe1@gmail.com
Technical Details
8 tutorial Maps.4 Blueprints.
1 Components.
Inputs:
- Keyboard: Arrows=move, spacebar=jump.
- PS4-5/Xbox controllers preconfigured (All Moves/Jump/Right thumbstick customisable Control camera rotation)