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V.I.P 4.27 BP Ultimate Spline Camera System Update(1.8)

Ultimate Spline Camera System
Версия Unreal Engine
4.27

WHAT IS USCS:
If you ever dreamed for your own UE4/5 game project to get a AAA camera multi systems for your third person Scroller or Top Down game, this is the ultimate solution for any 2D/3D games that is working in few clicks with any kind of character or pawn. No need to set anything to possess the camera in game, the USCS automatically sets everything for you, even with the Lyra, UE5 Manny, or the ALS.v4 system (Uscs override directly the ALS/3rdPerson camera).
HOW IT WORKS:
USCS has 3 systems that interact with each other automatically:
"Ultimate Splines Camera System": Allows you to set as many splines camera as you want in your level. The camera "travels" from one spline to another according to your transition settings (smooth/instant...).
"Ultimate Camera Switcher": You can switch between TPS/FPS character cameras, Splines cameras, and Static Scene Cameras placed in the Level, all of that with or without time transition...
"Character Cameras Switcher": You can switch between your TPS/FPS cameras and any other USCS system according to your transition setting (smooth/instant...).
Everything is possible, the camera can go from one spline to another, with or without multiple spline branches! You can also attach the system (spline or static cameras) to anything you want (a static mesh, a moving enemy, even your own character...), the camera will move to wherever you want always according to your transitions settings (smoothly/hardly/with special angle/rotation/speed...).
The system settings can be set universal for the entire Level, but always can be modified on every individual Spline/Scene Static cameras plaed in the Level. Like this, it is possible for example to start the level with a scrolling camera,to continue with a Third/First person game camera, and finish the level with a Top Down camera.
THE PRICE:
I know the price is very low considering the number of unique options of USCS, and the incoming future great features that are listed below. Buy it now before the price increases, this price is a real gift...

UPDATE 1.3 (April 13, 2022):
  • New immersive "Fade In" cutomisable Component added for a better game opening experience
  • System Optimisation for a perfect stability of the camera at extrem angle use conditions
Update 1.4 (April 25, 2022):
  • Little Nightmare camera control system: Control camera rotation along spline with a Gamepad Right Thumbstick
Update 1.5 (April 28, 2022):
  • USCS new option: Spawn a Character out of a ZoneInfluencer
  • New tutorial map: Set USCS with a Character outside of a ZoneInfluencer
  • Fast Install PDF doc. 1.5: Chapter 9: Set a Character out of a ZoneInfluencer
Update 1.6 (May 06, 2022):
  • New system "Utimate Camera switcher": Install as many Static cameras as you want in your Level and switch between them during game play, or with any USCS spline camera and one of your Level static cameras, and all of that with or without smooth time transition... Every cameras systems transition/combination path are possible in one click
  • Map: "Tutorial02-SurveillanceCam" now includes an example of this new interactive Static Camera system.
  • Fast Install PDF doc 1.6: New (Chapter 9: Use a Static Camera).
Update(1.7),(June 01, 2022):
  • Ultimate Camera switcher: Tracking Player options.
  • Ultimate Camera switcher: Control Camera Rotation, using controller Thumbstick.
  • Resident Evil Camera system.
  • Crash Bandicoot Camera System (Camera tracks and follows Player along a defined path).
  • New PDF doc 1.7: More simple, more pictures and less text.
  • Switch between Spline Cameras, Static Camera, and 3rdPerson camera automatically by TriggerBox (nothing to set, all is automatic).
  • New video "fast tutorial" to teach how to set EXTREMELY EASILY / QUICKLY the 3 different USCS systems with Zero options activated.
Update(1.8),(December 01, 2022):
  • Auto Select Player Pawn or Player Character (finished June 27, 2022). (Asked by customer)
  • Zero lag improvement + New Lag options (finished November 2, 2022). (Asked by customer)

Next Update (1.9), work in progress:
  • Metroid Dread Camera system + Fade in between camera system (almost finished) (Asked by customer)
  • Fade Player by distance to the camera (Asked by customer)
  • FadeIn when Player respawn improved (finished November 8, 2022). (asked by customer)
  • Improve Camera Transition From "Spline Camera to Spline Camera" when game start with a Spline Camera
Future features, work in progress:
  • Choice Cinecam/Camera on the fly
  • All System fully Replicated (Asked by customer)
  • Fade out camera new parameters when dying (Asked by customer)
  • Camera or Cinecam choice and transition (Asked by customer)
  • Switch to Cinematic Camera during game automatically, or in one click.
  • Movable Camera Cinematic system (player can influence the orientation of the movie cameras during cinematic.
  • Alan Wake switch to Cinematic System.
  • Camera shake options.
  • Ultimate Camera switcher: New option that allows you to set it to watch/don't watch in the direction of anything moving you want in your scene (character/moving pawn/moving mesh), with or without customisable lag rotation.
  • Ultimate Camera switcher: New cut scene option (cinematic) allow the static camera to pause the character controller the time the camera go to watch something else and come back to its play game state. Also add a button to bypass any cinematic scene.
  • Custom controller that allows player to get an adaptative control when switching between USCS camera, level static Cameras, and 3rd person camera.
  • Custom controller that allows player to get an adaptative control when switching between USCS camera and USCS attached to 3rd person camera control.
  • New tutorial map + PDF to explain how to set a switcher between USCS Camera and ThridPersonCamera.
  • Fade out component, fully configurable, with activation choice (by death, by trigger, by camera...)
  • Compatibility with an advanced camera rendering from the marketplace (ask me if you want more compatibilities ==> studiocloe1@gmail.com).
  • Add a "cut scene" (cinematic) button to transform USCS camera in a cinematic camera in only one click, and have the possibility to switch back to the game USCS camera in one click (or one Bool to set it in other of your game BP.
  • Crash Bandicoot Custom Controller system.
  • Resident Evil Custom Controller system.
  • Give the possibility to spawn first the camera system, then later a character.

You want more options on USCS system? Simply email me, if it is possible, I will add it in the next update ==> studiocloe1@gmail.com

Technical Details​

8 tutorial Maps.
4 Blueprints.
1 Components.
Inputs:
  • Keyboard: Arrows=move, spacebar=jump.
  • PS4-5/Xbox controllers preconfigured (All Moves/Jump/Right thumbstick customisable Control camera rotation)
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Lucifer
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