
- Версия Unreal Engine
- 5.6
Everything you need to build dialogues in your RPG and Action-RPG games (except lip-sync). The plugin includes easy and flexible graph editor to create dialogue trees and phrases editor to build procedural character animation from pre-existing animation assets. Initial set or motion captured animations is included, and you can add as many new animations as you want. Text localization is supported via string tables and localization dashboard. Audio localization works via Dialogue Wave assets.
I provide long-term support and consider personal requests.
Please contact me, if you're interested in demo version.
[ Forum support thread ]
Videos:
- Simple demo
- Advanced demo (cut scenes, QTE)
- Animation setup and conditions/actions overview
- Included animations overview
- Tutorial: Part 1 Part 2 Part 3 Part 4
Technical Details
Features:- unlimited number of interlocutors
- handy editors for dialogues and phrase animation
- automatic gameplay conditions & actions allow to control dialogue flow dynamically
- additional automatic conditions allow to test variables in character actor
- custom conditions and events
- support of Sound Wave and Dialogue Wave
- support of continuous and short facial expressions based on morph targets
- support of shot facial animations
- included: 9 hand gestures, 5 head animations, 2 loop animations, 3 full-body animations with root motion
- dialogues and phrases animation sets can be exported to JSON via data tables
- doesn't require custom character class
Code Modules:
- UltimateDialogue (Runtime)
- UltimateDialogueEditor (Editor)
Number of Blueprints: 2 (including animation blueprint)
Number of Animations: 20
Number of C++ Classes: 48 - 11 runtime classes, 2 interfaces, 35 editor classes
Number of Custom Asset Types: 4
Network Replicated: No
Supported Development Platforms: Windows x64, Linux
Supported Target Build Platforms: Windows x64, Linux, Android
Documentation: PDF
Example Project: ZIP + Project from Tutor4