
- Версия Unreal Engine
- 5.6
Finite State Machines allows for more logic encapsulation and cleaner code architecture in general, drawing systems design and debugging easier on the long run.
Features:
* Blueprintable Finite State Machine System.
* Blueprint Actor Component Based.
* Event-Based Tasks/Actions can be Broadcasted.
* Supports Enumerators as State ID.
* Supports Runtime State-Machine Creation/Deletion.
* Supports Runtime State-Machine Event Bindings.
* State Machines can Tick and Track Update Time.
* FSM Properties can be selectively Replicated on Multiplayer Games.
* Get/Set States from C++, Blueprints, Animation Graphs, Behavior Trees.
[NOTE]:
- Updates are released for latest two versions or Unreal Engine only.
- If you don't have latest Unreal Engine installed then you don't have latest Plugin version.
Technical Details
Blueprintable Finite State Machine System.Blueprint Actor Component Based.
Event-Based Tasks/Actions can be Broadcasted.
Supports Enumerators as State ID.
Supports Runtime State-Machine Creation/Deletion.
Supports Runtime State-Machine Event Bindings.
State Machines can Tick and Track Update Time.
FSM Properties can be Replicated.
Get/Set States from C++, Blueprints, Animation Graphs, Behavior Trees.
Demo:
3.0: UE4.24
3.0: UE4.26
Documentation:
API Reference
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