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Coin 5.6 Plugins ‌‌‍‍‎ UFSM State-Machine v3.2.0

UFSM State-Machine
Версия Unreal Engine
5.6
  • 1630862643103

UFSM is a simple, yet powerful, Finite State Machine system which allows you to manipulate Actor States through Animation Graph's State Machines, Behavior Tree Tasks, Blueprint Graphs, or C++ Native Code.
Finite State Machines allows for more logic encapsulation and cleaner code architecture in general, drawing systems design and debugging easier on the long run.

Features:

* Blueprintable Finite State Machine System.
* Blueprint Actor Component Based.
* Event-Based Tasks/Actions can be Broadcasted.
* Supports Enumerators as State ID.
* Supports Runtime State-Machine Creation/Deletion.
* Supports Runtime State-Machine Event Bindings.
* State Machines can Tick and Track Update Time.
* FSM Properties can be selectively Replicated on Multiplayer Games.
* Get/Set States from C++, Blueprints, Animation Graphs, Behavior Trees.

[NOTE]:
  • Updates are released for latest two versions or Unreal Engine only.
  • If you don't have latest Unreal Engine installed then you don't have latest Plugin version.

Technical Details​

Blueprintable Finite State Machine System.
Blueprint Actor Component Based.
Event-Based Tasks/Actions can be Broadcasted.
Supports Enumerators as State ID.
Supports Runtime State-Machine Creation/Deletion.
Supports Runtime State-Machine Event Bindings.
State Machines can Tick and Track Update Time.
FSM Properties can be Replicated.
Get/Set States from C++, Blueprints, Animation Graphs, Behavior Trees.

Demo:
3.0: UE4.24
3.0: UE4.26

Documentation:
API Reference
Epic Forums
My Blog
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