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Coin 5.3 BP ‌‌‍‍‎ TSS Game Starter Kit Hotfix for 5.3

Hotfix for 5.3
-Input mapping for enhanced input widget in the main menu refresh
-Auto-fire when dead fixed
-Multiplayer character selection fixed
-Weapon now reloads automatically when ammo reaches 0
-Shotgun spread fixed
-ESC menu fixed
Hotfix 2.5.2.25
Added: BeforeLeftHandIK slot for FPP montages (in case the firing animation requires custom IK too)
Fixed: Fullscreen/window mode checkbox now gets set on Event Construct
Fixed: Vehicle internal camera rotation when reaching max angle would lock outer camera
Fixed: multiplayer TPS reload animation not playing when reloading because out of ammo
Fixed: multiplayer UT_Inventory debug menu widget to show mouse cursor if no weapons are in the inventory
Hotfix 2.5.1.25
Fixed: critical modifier now correctly gets set in BP_ProjectileBase
Fixed: multiplayer ladder changed to interact instead of overlap and added a bool to WSAD to turn only when false
Fixed: multiplayer drop weapon gets updated correctly on clients
Fixed: multiplayer zombie score to the player that killed it
Fixed: multiplayer starting weapon now calls the event from the weapon (instead of doing the same thing)


Version 2.5
Added: Drag & drop inventory
Added: Optional female mannaquen mesh (In weapon child classes enable TPS left hand IK and tweak per weapon if necessary)
Added: Reload animation for the default UE4 weapon (keyframes example)
Added: Weapon swap cycle in multiplayer now works like in singleplayer
Added: Weapon ammo calculation in multiplayer now works like in singleplayer
Added: Press E to pickup weapon logic to multiplayer
Added: Melee weapon to multiplayer
Added: Ladder climbing to multiplayer
Added: Interaction example to multiplayer
Changed: Co-op in multiplayer now only needs to be set as the game mode, no other changes are required
Fixed: Resolution quality setting added to save file
Fixed: In settings, the audio sliders no longer reset on their own
Fixed: Crouch while jumping glitch Fixed: Weapon attachments visibility when changing the camera and swapping weapons back and forth
Update 2.0
-Added: Melee weapon pose into the animbp
-Added: Melee weapon (axe)
-Added: Explosive barrel
-Added: Minimap for objective system (ported from FPS Game Starter Kit)
-Added: House example that can be entered (roof disappears)
-Added: House example that can be entered (roof disappears + it has a custom camera above it)
-Added: Example object that blocks the camera and becomes transparent to see the character
-Added: Volume that moves the camera to look from above (alternative for objects that are blocking the view)
-Fixed: Steam client stays in limbo on 4.25
-Changed: IsShipping bool no longer required (it’s now configured for shipping by default, to test it in the editor open the map manually)
Сверху