
- Версия Unreal Engine
- 5.1
Features:
- Highres Nanite Poplar Trees and forest debris
- Pivot Painter 2.0 Wind system (up to individual leaves), compatiable with Megascans Trees
- Updated Foliage Actor, compatiable with Megascans Trees
- Photogrammetry based truncks and debris, photometric stereo leaves and brunches
- Season Feature
- 4 paintable landscape layers including puddles
- Uses same project structure as all of our products
Target RTX 3080 - 60 fps
Tested on Windows 10, 11
Technical Details
Number of Unique Meshes:- 12 Trees with different age (each has 3 options, rock with roots at the bottom, ground patch with roots and a simple trunk)
- 1 fallen tree
- 7 saplings
- 6 dry saplings
- 3 saplings clumps
- 9 debris piles
- 3 leaves piles
- 5 single leaves
- 1 concrete pipe for background use in demo
Nanite Vertexes:
- 480k - highest tree
- 250k - average big tree
- 100k - average tree
- 10k - small trees and bushes
Number of Materials and Material Instances:
- Pivot Painter 2.0 Foliage Master Material (5 hirarchy levels highly optimized, seams and terrain blending, season feature)
- Props Master Material
- Simple wind Master Material (used for moss)
- Terrain Master Material (Base Layer + 5 paintable layers)
- 109 Material Instances
Number of Textures:
- 15 foliage textures
- 15 terrain textures
- 58 Pivot Painter 2.0 textures (Pivot Position and parent Index, XVector and XExtent divided by 2048)
- 8 technical textures (material defaults, noises)
LODs: No (Intendet to use with Nanite, Fallback Mesh)
Collision: Accurate collisions
Texture Resolutions: Most of the textures 8k, terrain layers 4k