
- Версия Unreal Engine
- 5.0
Technical Details
12 Types Of Beech treesNew realtime seasonal shader controlled by Blueprint
Animated with PivotPainter 2.0
3D Scanned Trunks
Blueprint controlled wind functionality
5-1 (depends on mesh size) stages of generated LOD's (Octahedral Impostor last lod)
Also 4 season tree version with simple shader version
Procedural Spawner for generation on terrain
Props Scaled to FPS camera: Yes
Physically-Based Rendering: Partially, some maps are generated from others
Collision: Yes, Generated + Imposters
Triangle Count: 42 - 214 840
LODs: 5 - 1 depends on size of mesh (Including Octahedral Imposter Billboards)
Number of Meshes: 62
Number of Textures: 157
Number of Materials and Material Instances: 130
Number of Material Functions: 20
Number of Material Parameter Collections: 2