
- Версия Unreal Engine
- 5.0
TPS - FPS Character System is product for creating multiplayer game.
Key features:
- Powerful Weapon System
- Various Character Movement Abilities
- Cover System
- Third / First Person Player Camera System
- Weapon Feel Technology
Technical Details
This project uses the Animation Starter Pack by Epic Games, sound and SFX from Shooter Game Template. All features supports first and third person parts and full network replication. Blueprints are full commented and clear.Locomotion with Weapon
- Weapon animation type with aim off for each main locomotion state
- Reload animation
- Weapon position in hand
- Shooting animation
- Swap weapon. Primary and secondary slots
- Base on hit-scan principal.
- Support auto, semi, burst, bolt / pump action and single shot.
- Recoil and spread
- Damage system
- Visual and sounds effects
- Character influence
- Scope with zoom feature
- Camera shake
- Crosshair
- Stand, crouch main states with blind / aim opportunity
- Sprint
- Reworked starter pack animation
- Low cover jump over
- Low cover climb
- Root motion animation
- First person camera
- Weapon position relative player camera
- Third person camera
- Transition between camera mode
- Camera mirror
- Melee attack
- Pickups
- Heath system
- Respawn
- Jump
- Hud
Documentation: Included in the pack (Content\TPSCharacterSystem\Guides\*PDF)
Number of Blueprints: 20 +
Input Mappings: Gamepad, Keyboard, Mouse
Network Replicated: Yes