
- Версия Unreal Engine
- 4.25





Use the unified wind and wetness shader to define the wind and wetness amount on a global scale, without having to modify every asset or material, simply by inputting a value between 0-1. You can use 0 to simulate calm winds and dry environment or go up to 1 to simulate stormy winds and wet environment. You can even decide the wind direction without having to do anything complex. Combined with particles and other effects, the end results, are truly spectacular.
Technical Details
Features
• Unified wetness shader
• Unified wind shader
• Wind driven shadows
• Wind driven puddles
• Wind driven river
• GPU Particles
• Lighting presets
• Ambience sounds
• Distant rain effect
• Distance based tessellation and displacement for trees and landscape
• River material with dynamic foam (distance fields)
• Extensive customization using material instances
• Demonstration level (WIP)
• Controllable tree moss layer
• Procedurally distributed ground cover
• Water puddles landscape layer
Content
[11] Trees (9 Unique, 2 Scaled)
[1] Clover
[6] Ferns
[3] Shrubs
[4] Boulders
[3] Branches
[2] Rocks
[2] Roots
[1] Cliff
[1] River
[1] Distant rain
[1] Rain particle
[1] Falling leaves particle
[1] Cinematic lighting preset
[1] Overcast lighting preset
[2] Day lighting presets
[1] Night lighting preset
[2] Scatter leaves
[1] Mist plane
[5] Pebbles
Functions
Breeze
Wetness
Colorizer
CloudPanner
DistanceFade
DisplacementFade
DistanceTessellation
GlobalColorVariation
MaskModifier
PannerWater
Mixer
PBR: Yes
LODs: Yes
Collision: Yes
Texture size: Up to 4K
Documentation: Yes
[57] Meshes
[24] Materials
[90] Material Instances
[21] Material Functions
[138] Textures