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V.I.P 5.6 5.5 5.4 5.3 Plugins Terminal Ballistics v1.0.75

Terminal Ballistics
Версия Unreal Engine
5.6

Technical details​

Features:
  • In-flight projectile simulation and drag computation with customizable levels of complexity
  • Per-surface bullet penetration and ricochet calculations
  • Multi-threaded simulation framework, removing almost all work from the game thread
  • None of the overhead that comes with actors or components
  • Blueprint exposure of most functionality
  • Simple to use out of the box
  • Incorporates mathematics from a variety of fields including material science, ballistics, aerodynamics, fluid dynamics, and impact mechanics
  • Written in C++ with performance in mind
  • Data-Driven bullet/projectiles and materials
  • Fully customizable bullets and projectiles
  • Advanced versions of many core functions
Code Modules:
  • TerminalBallistics (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 13
Network Replicated: Yes
Supported Development Platforms: Win64, Win32, Mac, Linux
Supported Target Build Platforms: Win64, Win32, Mac, Linux
Documentation: https://github.com/ErikHedberg/Terminal-Ballistics-Example-Project/wiki
Example Project: https://github.com/ErikHedberg/Terminal-Ballistics-Example-Project/wiki/Example-Project-Links
Автор
Lucifer
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