
- Версия Unreal Engine
- 5.6
Example Project
Please Note: This Product Requires a base understanding of Blueprints and how to communicate between them as well as understanding inheritance, Enhanced Input & GameplayTags. if your new to unreal. you will be facing some difficulties understanding the pack.
A flexible combat framework that covers a wide variety of mechanics and features. All of the ground work provided for a SINGLE player type of game. it covers most of the combat mechanics you will want in any famous 3rd person melee game.
Code Modules:
Number of Blueprints: 218
Number of C++ Classes: 24 Classes
Network Replicated: No
Supported Development Platforms: Windows 64 Bit
Supported Target Build Platforms: Windows 64 Bit
Please Note: This Product Requires a base understanding of Blueprints and how to communicate between them as well as understanding inheritance, Enhanced Input & GameplayTags. if your new to unreal. you will be facing some difficulties understanding the pack.
A flexible combat framework that covers a wide variety of mechanics and features. All of the ground work provided for a SINGLE player type of game. it covers most of the combat mechanics you will want in any famous 3rd person melee game.
Technical Details
Features:- Attributes System
- Camera System
- Tracing & Damage Dealing
- Ability & State manager Systems
- Statistics System
- Melee Combat Features From Famous Games
Code Modules:
- TempestCombatFramework - Runtime
- TempestCameraSystems - Runtime
Number of Blueprints: 218
Number of C++ Classes: 24 Classes
Network Replicated: No
Supported Development Platforms: Windows 64 Bit
Supported Target Build Platforms: Windows 64 Bit