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Coin 5.0 Envir ‌‌‍‍‎ STYLIZED - Post Apocalyptic Gas Station Pack 5.0+

STYLIZED - Post Apocalyptic Gas Station Pack
Версия Unreal Engine
5.0

We would like to introduce our first Post Apocalyptic asset pack - Post Apocalyptic Stylized Gas Station. We wanted to build an Asset that was stylized but detailed enough to give it a realistic feel.
Features:
  • 445 unique high-quality meshes so you have variety and freedom when building your scene.
  • 150 prefabs to speed up your creation process. (142 BPs of prefabs).
  • 26 prefabs (which has 3 to 9 materials) have 1 special LOD with only one material (such LOD is also available as SM for background use)
  • 2 Dynamic Blueprints, so you can quickly and easily create the wire connection between posts.
  • 17 Master Materials and 94 Material Instances with a variety of customization.
  • Compatible with Lumen.
  • All assets are optimized to offer the best possible performance.
  • 2 Vehicles with at least 5 variations each.
  • Automatic Material Landscape.
  • Vegetation texture ready for future updates.
  • Vegetation with materials ready for color change (Following the season)

BILLBOARD/IMPOSTOR
  • The Pine_A1/2/3/4 and PineSmall_A1/2/3 have Billboard with last LOD (8 tris)
  • There is a folder called "ImpostorSource" (Landscape>Vegetation>Material>LODs>ImpostorSource) where are all the material functions and materials needed for billboards/impostors to work without the plugin.
  • CAUTION: It is not necessary to install the "Impostor Baker" plugin, but if you need to use it, be aware of the error in the "Material function imposter" that makes it impossible to use it with foliage type. (For more information about this error visit the Unreal Engine forum)

Triangles Count:
  • The heaviest structure has 116000 tris in the first LOD (Last LOD with 14500 tris Without shadows).
  • The heaviest Prop is a Pallet pack with 12200 tris in the first LOD (Last LOD with 980 Tris Without shadows).
  • The heaviest tree has 35900 tris in the first LOD (Last LOD with 8 tris Without shadows).
  • The heaviest Vehicle has 51000 tris in the first LOD (Last LOD with 1500 Tris Without shadows).

LODs: Yes, up to six levels
  • LODs 0 have triangle reduction when it doesn't affect visuals.
  • Intermediate LODs (Variables 1 to 5) have tris and shadow reduction in parts that don't affect the visuals.
  • The last LOD in almost all cases does not have any shadows.
  • All translucent materials have no shadow at all LODs including LOD 0.
  • For SMs that have many material slots, a specific LOD was created with a single material to serve as the last LOD (This was done using "Merge Actor simplify", a function similar to HLOD)
  • Note: All LODs are generated automatically within the UE, but we individually configure each LOD and its settings for materials and switching distance (Screen Size).
  • For more details about LODs, visit the documentation.

Collision: Yes
  • Most collisions use the "Use complex collision as simple" option for full collision accuracy.
  • We optimize the collision using the "LOD for collision" option between 2 and 4 (Uses a specific LOD as a collider).
  • All SMs have simple collision primitives from 1 to 6 at most.
  • A few SMs are not in the above pattern, like the grass that has the collision preset as "No collision".
  • For more details of our custom collision, visit the documentation.

Technical Details​

lueprints: 144

total meshes: 620

Unique Meshes: 445

Prefabs: 150

SMs for background: 25

Materials: 19

Material Instances: 136

Material Function: 21

Textures: 284

Note:

Enable Lumen in the project settings at:

Engine - Rendering - Dynamic Global Illumination Method - Lumen

Engine - Rendering - Reflections Method - Lumen
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Lucifer
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