
- Версия Unreal Engine
- 5.5
2.0 UPDATE
/. Added Quick Time Events
/. Added support for True First Person
/. Added a new section to Example Map demonstrating the new Quick Time Events inside sequences
/. Added the ability to skip dialogue subtitles and voice lines
/. Added per-instance custom collision radius to interactable actors and items
FEATURES

gameplay support out-of-the-box, with options to use either, or both.

built-in. Widget classes with "gamepad" settings.

created with a dual-method system. Multiple options means more interactivity for the player.

with customization options, all driven through a single function.

demonstrating different use cases of the interaction system.

for more in-depth story telling through objects in your level.

designed to be easily accessible, whilest keeping all the expected functionality of an inventory.

(Lens Derivative. Camera customization options for both First Person, and Third Person)

to kickstart your projects home screen.

used to keep track of important descriptions or items used in your story.

designed to easily play and stop sequences during gameplay.

created across a few Function Libraries to aid in other development areas.

explaining and educating you on everything about Story Framework.

(Player Location, Player Rotation, Inventory, Journal, Destroyed/Spawned Actors, Interacted Actors, System Info, etc)
