
- Версия Unreal Engine
- 5.2
Spectrum Galaxy is a modular world made in a futuristic sci-fi setting. Invoking the feeling of a hopeful future in a galaxy surrounded by natural beauty and innovation. Where the smallest details are important such as the color of the cup you use for your favorite beverage to the arrangement of an elegant art display. Featuring a futuristic research lab (recent update), command center, large water feature and grand hallways. Spectrum Galaxy has what you need to build your own world that reflects your ideals. Everything from customizable shaders, modular architecture, foliage, lens flares and IES profiles to fine tune your lighting and more! I chose not to hold anything back that would make your experience with this environment enjoyable and am committed to provide technical support.
Full Version History
Latest update : 2/12/2022
Features:
Number of Unique Meshes: 405
Collision: Yes
Majority of collision meshes are custom, a few are auto-generated, small detail meshes such as wires do not have collision.
Vertex Count: Static meshes are up to 20,000 vertices (higher detail foliage variants are up to 112,000 vertices)
LODs: Yes
Number of Materials and Material Instances:
38 Materials (Includes master materials)
333 Material Instances
Number of Textures:
Total of 120 textures, majority of which are 4k. Lower resolution (less than 2k) textures are often tiled details, light projection colors, or similar.
Texture Resolutions:
8192x8192 (8K) = 6
8192x4096 = 2
4096x4096 (4K) = 57
4096x2048 = 13
2048x4096 = 4
2048x2048 = 22
2048x1024 = 1
1024x1024 = 5
1024x512 = 3
512x512 = 3
256x256 = 4
Full Version History
Latest update : 2/12/2022
Features:
- Modular architecture (Snapping at a grid of 10 units, small props might need a lower snapping value)
- Foliage with 4k hand-painted textures
- Material instances that are highly customizable; Including water, planets and lens flares
- High-quality lens flare particles
- IES profiles
- Static Meshes have appropriate lightmaps
- In-game sequences
- Trim texture sets allow for easy expansion of the asset library
Number of Unique Meshes: 405
Collision: Yes
Majority of collision meshes are custom, a few are auto-generated, small detail meshes such as wires do not have collision.
Vertex Count: Static meshes are up to 20,000 vertices (higher detail foliage variants are up to 112,000 vertices)
LODs: Yes
Number of Materials and Material Instances:
38 Materials (Includes master materials)
333 Material Instances
Number of Textures:
Total of 120 textures, majority of which are 4k. Lower resolution (less than 2k) textures are often tiled details, light projection colors, or similar.
Texture Resolutions:
8192x8192 (8K) = 6
8192x4096 = 2
4096x4096 (4K) = 57
4096x2048 = 13
2048x4096 = 4
2048x2048 = 22
2048x1024 = 1
1024x1024 = 5
1024x512 = 3
512x512 = 3
256x256 = 4