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Coin 5.6 Plugins Update SKELOT - Instanced Skeletal Mesh Rendering v3.0

5.6 v3.0
hotfix 14.05.2025

Bug Fixed + Mobile Support Is Back
v3.0
hotfix 2
hotfix
5.5 v2.0
5.4 v2.0
UPDATE V2 :

  • NEW: Modular Mesh. several USkeletalMeshe can be attached to one instance now (similar to Leader/Follower pose).
  • NEW: Dynamic transition. (transitions are generated and cached at runtime when needed, eats less VRAM )
  • NEW: Dynamic Pose (instances can switch to Dynamic Pose and be bound to a USkeletalMeshComponent, physics simulation and UAnimInstance is possible now)
  • UPDATE: No more Bone or Influence limit. uint16 bone index and skin weight added, up to 8 influence is supported now.
  • UPDATE: Animation sequences are generated at load time. AnimCollection takes less disk size now.
  • UPDATE: AnimCollection uses DerivedDataCache. rebuild won't take minutes anymore.
  • OPTIMIZATION: only sends render-required-bones to VRAM . SkinWeight is taken from SkeltalMeshes now.
  • OPTIMIZATION: Spatial Grid for culllig + SIMDified codes .
Сверху