
Technical Details
Features:- 280+ props
- Optimized for Low-mid range to high end
- buildings are made with big pieces and have empty interiors ready to be filled (double-side set meshes)
- HandMade lightmap Uvs
- majority of the assets using only 3 texture set (1 material - 3 texture)
- hybrid lighting of stationary and static(baked)
- high pixel density for textures with a hybrid of trim-sheet and overlapped texturing
- Texture streaming enabled for all assets (PTPOTS)
- alembic animated flags
- asset creation workflow based on kit setup to have decent texture quality for close-ups
Collision: Yes, (custom+automatically generated)
Vertex Count: 24 ~~ 130K(house)
LODs: No (i haven't made any custom LODs so i left it to be set based on your needs)
Number of Materials and Material Instances:
- 11 Material
- 27 Material Instance
Number of Particles: 1
Texture Resolutions: 2K + 4K