
- Версия Unreal Engine
- 4.25
All the assets come with 4k PBR-calibrated textures. However, to comply with the default texture streaming budget, most of albedo and normal maps are LOD-biased to 2k and 1k resolution. The roughness, height and AO maps are packed together and LOD-biased to 512x512 resolution.
Features:
- PBR Materials: Yes
- Photogrammetry-based Assets: Yes
- Lightmass Static GI lighting: Yes
- (18) sets of 4k textures for all the rocks and cliffs
Texture Size : (18) sets of 4k textures for all the rocks and cliffs
Collision: Yes, automatically generated
Vertex Count: Around 4k to 10k triangles for most of LOD level 0 meshes
LODs: Four LOD levels auto-generated by the engine
Number of Meshes: 18
Number of Materials and Material Instances: 19
Number of Textures: 54